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RaceRoom – November Update is LIVE !

Sector3 have finally pushed out the much anticipated new build for RaceRoom which brings a whole host of major updates and new content for this sim title.

As mentioned before on pitlanes.com this new update does include three new GT3 cars we posted about.

Audi R8 LMS

Callaway Corvette C7 GT3-R

Mercedes AMG GT3

These have been added to the GT3 class which has also received a complete tyre and physics update.

 

The sim its self now supports triple screen setups so no more stretched out fish eye effects when running on multiple screens ! For this first pass of triple screen support you will have to set it up outside of the sim via the Steam launch options as there are no in sim menu options just yet. To find out how to set everything up please – CLICK HERE

Sector3 have also added the ability to run RaceRoom in 64-BIT so that the sim can take advantage of more of your PC’s installed system ram, which should allow the game to run smoother and quicker.

Another update that caught my eye was to do with the shifter options in RaceRoom. Now before if you wanted to use either H Pattern or Sequential shifter modes depending on which car you were driving it meant going into the options all the time to turn one or the other off ! Not any more the sim will know what gear box option should be selected for which car and will allow you to use the appropriate shifter setup automatically, this doesn’t sound like a big thing but if you drive multiple cars in R3E and now not having to keep remembering to select the right setup before hitting the track is a real blessing as it was and often only after you left the pits you realized you have forgotten !

 

This new build has been a while in the making but its a fully featured one with many new and user requests being added or addressed so is well worth checking out if you have not driven RaceRoom for a while now.

Here is the complete change log for this new update, brace yourselves its a long one !

Game:

  • 64-bit executable to allow the game to use more memory
  • First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums.
  • Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
  • Added a bindable key to reset FFB while driving.
  • Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
  • Video settings: Car Reflection Quality on High now draws reflections at full framerate.
  • Added support for Thrustmaster TS-XW Racer wheel
  • Updated Fanatec SDK to v3.2
  • Xbox One controller – changed default keybindings to match the Xbox 360 pads
  • Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
  • Damage system – Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
  • Damage system – Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
  • Damage system – Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
  • Damage system – Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
  • Damage system – Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
  • Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
  • Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
  • Fixed an issue where the game could start stuttering when playing long replay files.
  • Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
  • Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
  • Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
  • Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
  • Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
  • Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
  • Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
  • Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
  • Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
  • Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
  • Fixed a label on the HUD during warmup session that was wrongly stating “Position”
  • Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
  • Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
  • Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
  • Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.
  • Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
  • Fixed an issue where a white flag warning would show during rolling start procedures
  • Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.

Sound, Physics & AI:

  • AI – Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
  • AI – Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
  • AI – Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
  • AI – Modified the DRS activation logic to allow DRS on all tracks
  • AI – Increased pace of AI in qualifying sessions
  • AI – If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
  • AI – No longer ignoring other cars at the end of race sessions
  • AI – More respect for track limits during rolling start procedures
  • AI – Shouldn’t be caught slowing down for cars exiting pitlane anymore
  • Grip level in Practice sessions has been increased.
  • All cars now have reworked gearshift volumes and reverb effects.
  • Fixed a case where gearshift sounds were missing when driving with AI’s.
  • GTR3 Car class – Updated physics and tire model
  • Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
  • Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
  • P4/5 Competizione – New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
  • H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
  • Hockenheim – Tweaks to cut track detection
  • Indianapolis – Tweaks to cut track detection
  • Laguna Seca – Tweaks to cut track detection
  • Lausitzring – Tweaks to cut track detection
  • Portimao – Tweaks to cut track detection and some AI speed tweaks.
  • Paul Ricard – Tweaks to cut track detection and some AI speed tweaks.
  • RaceRoom Hillclimb – Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
  • Sepang GP – Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
  • Sonoma Sprint – Fixed a cut track warning in the final turn

Art:

  • All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
  • All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
  • Bentley Continental GT3 – Moved the data display up in the cockpit
  • BMW M235i Racing – Car no longer produces visual backfires
  • BMW M6 GT3 – #7 now has its golden rims and #97 received some color balance tweaks
  • Formula RaceRoom U.S. – Reduced reflectiveness of the rims
  • KTM X-Bow RR – Car no longer produces visual backfires
  • Spa-Francorchamps – Some optimizations to improve performance on this track.

 

RaceRoom is a free to play sim title on Steam and you can find it – HERE

And you can find out more about how the team at Pitlanes feel about it in our sim racing Discord chat room by – CLICKING HERE

Jason.

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